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hydra ragnarok classic

• Spear Quicken: 5, STATS DEX: 40-60, Grand Cross Hybrid Can be mobby from time to time.

Look up Hydra's spawn location on iRO / kRO, spawn amount and spawn time. Therefore it is suggested that Crit Types should have, How to get FREE Infinite Stat and Skill Reset in Ragnarok Mobile, How to Speed up Bluestacks for Ragnarok M. You will need many white potions, and a HP for assumptio, along with an Ice Endow. You will need a Swordfish carded armor and an Ice Pick,along with a Soul Linker buff slave for Full Adrenalin Rush.

Pre-renewal (BEFORE): IGNORES DEFENSE Female Thief Bugs will not be aided by Thief Bugs. Revo-Classic (NOW): Using Pre-renewal HP, but RENEWAL stats (HARDER). This page was last edited on 17 June 2020, at 05:55. lvl 50-60 Leaf cats, Beetle kings, Wootan fighters, Lighthalzen Dungeon 3 - Somatology Laboratory, https://irowiki.org/cl/index.php?title=Leveling_Spots&oldid=25199, GNU Free Documentation License 1.3 or later. Bring Green Potions for the Harpies, also they have a high AGI, and will use 2 traps, if you don't Double Strafe them. For acolytes with higher INT, heal-bombing the undead monsters in Payon Cave is a fairly quick method of gaining exp. trap down, DS once or twice, and RUN like hell. • Gospel: 1, STATS sight Trasher = 1-2k, nothing to worry about. • Holy Cross: 10 • Defender: 4 In the end, you can get 160-240 Green Lives, 20-30 Red Bloods or Crystal Blues, or 12-20 Wind of Verdures for 30 minutes of not-so-bad hunting. Culverts 1 is good for Thief Bugs, Thief Bug Eggs and Tarou. WHY NERF WIZARD TOO MUCH? Since today, hydra cards no longer include your stat damage, just your weapon damage. These are basically like Stings, without annoying Gargoyles, but requiring Wind Arrows. Snipers - ALMOST impossible and yet its doable, requirements is about sniper, 260+flee, Falcon Assault and alota hp/def. otherwise just trap between and shoot away(you should move the trap as close to the sinx as possible with arrow shower first as an agi up'd sinx is impossible to hit). STATS The EXP rate in this field is not-so-bad (about 600k/hr), but the primary reason to hunt here is Wind of Verdure. 100 Orange Pots/Hour.

This place is for Combo Monks with an earth element weapon and 190, Or earlier with +8(+) Triple Beholder Jur and Grimtooth, For Homunculus AFK leveling spots, please also see the, Training Ground: 1-13(Stay here pretty much until you reach level 13 or job level 10 - whichever comes first - by then you should be able to Apply for the Swordsman Class Change Quest upon leaving to Izlude.). VIT: 90~99 You can then take these stones to the Shaman in Umbala for the Ore Downgrading quest, which will average 8 Elemental Ores for every Elemental Stone. It all depends on your skills. DEX: 20~30 Otherwise, you can use, Kill these until Job 50. like rod[4] with 4 hydra much better than anything else? STR: 80~99 Instead of bringing Fire/Stone quivers, bring Red Bloods (if you find them cheap) and Green Lives to craft; they are much lighter. These will give good Exp the next ten levels. VIT: 90~99 • Auto Guard: 10 Hydra card - posted in Ragnarok Online Community Chat: Does this card increase the damage of magical attacks as well? • Divine Protection: 3 • Pressure: 5, STATS Hydra's item drop, stats, hit, flee, range, speed, race, element, size, base exp, job exp, hp and sp. Rams a single target with the equipped Pushcart, inflicting more physical damage as the Pushcart is heavier. High Speed Cart Ram (Alt: Cart Termination) is a Transcendent 2nd class offensive skill available as Mastersmith. VIT: 90~99 • Spear Mastery: 10 • Cure: 1 This page was last modified on 25 August 2010, at 17:47. Example: A somehow shitty update, but +40% total damage is now a good thing already since Hydra cards are not affected by STR anymore. Or play in PvP maps wherein only Knights and Monks play against each other. Where the hell did the 4 other come from? I did not include the DEF and VIT DEF factor so I just showed an estimation. 140(hunter)//150(sniper) Selfbuff dex(instant arrow repel is a big plus). Only the Pests get on your nerves. VIT: 90~99 Revo Classic Paladin Guide. The EXP rate is OK, around 500k/hr, but expect it to go up when the monsters are modified in Episode 11.1.

We will start from easiest to hardest, Whitesmith - Place an ankle snare down between you and the whitesmith, DS untill the WS is in the trap, move back place another trap and shoot away. if it gets near you, arrow repel, trap and move in the opposite direction or flywing. • Heal: 5 If prior to trapping the SinX agi ups, just run away and wait out the agi up. AGI: 30~50

Example: Hydra Cards and Elements only affect WEAPON ATK. with their skills complimenting each other, you can pretty much explore a wide variety of builds. you can either a) move back and anklesnare+arrow shower it back into it, and when pnuema downs, shoot. I conducted my own experiment even before I met someone who actually knows almost every thing. Sorry to every one who bought drops card for more than 50k zeny. • Auto Guard: 5 Mimics, Hunter Flies and the occasional appearance of Dark Lord can make leveling here as an acolyte annoying. The lureing tactic for LK's is to first locate an LK, then trap 2 of them between you and your target. DEX: 0~60 it is Dodgeable to a certain amount and it takes about 12 FA's with 20 int. You can either Mammonite them or Control-click. Wind Arrows and a 3+ Drainliar carded bow.

Revo-Classic (NOW): 1.4x ATK ONLY. Here comes the tank! STR: 30~50 Unless you have a party or a tank, you will most likely be cliffing the Alligators, Wind arrows work best on Alligators, while Fire works best on the Savages, a +8 or higher multiple Goblin carded(extra damage againt Brutes, Alligator and Savage are Brutes) is recommended.

I will create the CORRECT List soon. ... Hydra Card ---- Increase damage on Demi-Human enemies by 20% ... Revival-Ro Wiki is a FANDOM Games Community. If you're somewhat rich, get a, If you have issues with killing cruisers, kill horns until you are able to face them. 10 Yellow Plant. • Shield Chain: 5, STATS Max ASPD is 193. First, complete the Prontera Culverts Entrance Quest to access the Culverts. Stone Arrows for Hill Winds and Fire Arrows for Droseras be carefull of droseras, Hill Winds have 4,233 HP you need kill them with 1 double strafe. Since today, hydra cards no longer include your stat damage, just your weapon damage. Hydra Card is 1.20 or 1.2 since it is 20% more damage. • Shield Charge: 3

May want to step it up a bit and find a newly changed. https://roclassic-guide.com/hydra-cards-elementals-substats-updates Leaf Cats are also a good place after base level 60. While the 20% of 185 = 37 damage Increase which is close to 41. Martyr's reckoning, an offensive skill that outputs unimaginable damage, depends on the user's HP instead of the traditional ATK. INT: 50~70 Can become very expensive. make sure u keep atleast 5 spaces away to avoid grimtooth. It has a chance of leaving the target stunned. My Comment: I think it is now more IMBA. This is the best soloing spot for high FLEE hunters, bringing in around 1.5 Mil/hr, but take care. In RO2, this monster can only be found in dungeons. Example: Long ago AGI type BB with Thara Frog Shield are a trend, today, better use 2-handed weapons for 2-hand quicken. After Episode 10.4, 5 Harpies appear on the field, so have Stone Arrows handy. Hydra as seen in the old version of RO2, The Gate of the World.

EXP if Done correctly with GOOD runs and NO deathes can net you around 10m exp/hr. Fire Arrows for Stings recommended, Earth Arrows for Gargoyle, Traps, and Alot of Fly Wings. Fire ball=12k damage. Back.

Pre-renewal (BEFORE): (Def equip + Vit) / 100 Geffen Fields. Example: My Blacksmith has 52 Soft Def +4.9% damage reduction. DEX: 0~60, Holy Cross Hybrid Shoot untill it is in the trap, in which it will then pnuema(90% of the time). Once your FLEE is above 195, you can forgoe the traps; however, Fur Seals have a very powerful water element attack, so water or wind property armor is recommended if you are not trapping. Fire Arrows recommended, beware clusters of 2 or more Geographers as they will heal each other, ONLY try to kill the Mineral on the map if you have a high ASPD/Flee or have Ankle Snare, Geographers require 143 hit and cannot hit you from 4+ spaces away, Holdens have a 9 cell attack, so attack at your own risk, while there are other Metaling/Geographer maps, this one has the most Geographers and usually has lots of people, making it somewhat easier to find a party. Once in Culverts 2, watch out for Thief Bug swarms.

Otherwise, you'll both die very quickly without decent equips. In this server, everyone has a chance to kill. • Cure: 1 The experience here is better than Geographers and it's quite easy to kill Stings. In a day where darkness chokes the world and the hearts of men are crushed in its suffocating grasp, there are few knights who would continue to use their swords and bravery in defiance.

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