cernunnos damage build

+7% Health and 25 Mana Restored on Killing a Jungle Monster This item can not be used if you have taken or dealt damage in the last 3s. Protections: The number of physical protections the enemy has. PASSIVE - When hit by a Slow, you are immune to Slows and your movement speed is increased by 20% for 4s. If I had it my way, I would rework this God completely. 6.13. PASSIVE - Critical Strikes only deal 50% bonus damage to you instead of 100%. Smite is less about building and more about counter-building. +10 Physical Protection and Magical Protection This area deals damage every .5s and persists for 5s. New Guide. 1, 2, or 3, means a steroid is activated prior to the auto attacks. PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 10, and increase your physical protection by 10 for 3s (max. Since he's a hunter, you've got 2 options: load up every basic attack with as much crit damage as you can so you can just shit on everything in 3 shots or less, or pile on lots of attack speed and pen so you don't put all your eggs in one basic attack and can more easily shred tanks. As always, if people want me to include other scenarios with gods using their abilities in a combo, let me know and please ask any questions if you do not understand anything. +5% Movement Speed

Bramble blast is used as a root and wave clear and his ult is really good teamfight ult. So, boots, devourers, ichaival ,exe, qins, odysseus' bow, sell ichaival for silverbranch lategame? Prots Left: When the first amount of damage is dealt, this shows how many physical protections the enemy has remaining. Can't crit structures, and you can always change your build late game after you've taken down some phoenix. I decided to not use the dash as in team fights, you might want to save it. They either just stick with 1 stance, or they rotate just to heal. Use dash mainly to escape. So the pen build at 638 will beat the crit build in 11 of the 16 scenarios which is bad for the crit build, but if the first auto of the crit build does not crit, 7 out of the 8 possible combinations are at a worse dps. If anyone is dumb enough to sit in the brambles it can add up to a nice bit of damage, and his dash is only really for an escape. The only exception are when artemis or jing wei get lucky and crit you 3 times in a row with no crit items. Stacks up to 7 times, Lasts 6s. As the guy above explains, autumn + summer deals a considerable sum of damage. Cooldown - 150s. Please keep this in mind while reading.

Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. The only Hunter I feel just in my opinion that is better is xbal. The average dps of all 16 combos above is 588 due to where the crits occur and how they interact with the The Executioner passive. Insane amount of work put into this...appreciate the time spent. ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Using this item applies a shield to themselves and allies within 35 units for 100 Health + 12 Health per God Level for 3s. There's two ways to build Cernunnos: around his 1, or around his 2. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

There is something called burst dps and sustained dps, I never claim that I am doing one or the either. PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. Press J to jump to the feed. You use lifesteal stance when you get in a pinch and the winter one when you really need to chase someone. PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. ROLE QUEST: SOLO This effect is not interrupted by damage but is interrupted by hard Crowd Control. (Suicidal indeed). The popular build is only 574 when we follow the CCAA formula. This consumable heals 250 Health over 25 seconds. Vision Shard can be upgraded to a new relic once you reach Level 12. I find some gods I can't stand the moveset, so I'll go ages without playing them. Cooldown - 130s.

Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy. PASSIVE - Enemies hit by your basic attacks gain 20% reduced healing, stacking up to 2 times and lasting 8s. Please verify that you are not a bot to cast your vote. He has a very strong mid and late game (and is generally really balanced for a hunter). AURA - Allied gods within 70 units have their Attack Speed increased by 25%. DPS generally refers to sustain damaged over time, and this is instead only looking at the damage for the first 4 shots. Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. His 3, I usually use to execute low health enemies, or to mess up their aim a bit by dashing through them. His autos hit very hard, I’m not sure what OP is doing wrong... +8% Health and 25 Mana Restored on Killing a Jungle Monster AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 35.

Especially with the build me and my friends follow. His autumn stance lowers phys prots by 25(max rank) for 5 seconds so you want to initiate with that and immediatly switch to summer for max damage output. You can go Devo's on him but I like to build him Trans+Asi. 2nd, 4th, 6th, and 8th numbers are added damage that occurs during the rotation, like Qin's Sai's passive during the auto attacks. This can only occur once every 30s. +3 Gold per Minion Assisted This consumable heals 250 Health over 25 seconds. (Top 10% Damage), Level 20 NoBoots Crit: Anything goes. PASSIVE - When hit by a Slow, you are immune to Slows and your movement speed is increased by 20% for 4s. Build: The items being tested, not a suggested build order. This only affects Monsters on your side of the Jungle. This effect can only occur once every 10s. The way you're currently doing it implies there's a wait period before firing the first shot. Damage is based on the dps of 4 auto attacks. While this is active enemies can only lifesteal from you for 50% of their total lifesteal. For Crusher, it has the attack speed to outdps the damage of the item. I chose for the my test 4 auto attacks where the first 2 auto attacks were crits and the last 2 were not in the spreadsheets above. Cernunnos Autumn spreadsheets are applying protection debuff each auto attack. Press question mark to learn the rest of the keyboard shortcuts. PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This is not a post about what is meta or not. Late game you generaly don't want to 1v1 enemy adc if they have crit. Cooldown - 120s. This consumable heals 250 Health over 25 seconds per use. Cooldown - 160s. This can happen when a God is new or there is a new patch. For Devourer's Gauntlet pen builds, the build is Warrior (Ninja) Tabi, Silverbranch Bow, Odysseus' Bow, Devourer's Gauntlet, The Executioner, and Qin's Sais. Maybe im building him wrong? Stacks provide 1 Physical and Magical Protection. PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. To clarify what the following spreadsheets show, it shows a god walking up to another god, hitting them with 4 auto attacks and showcase the best dps possible with a set of items. ROLE QUEST: SUPPORT : COMPLETED! If you're building around the 1, you're looking exploit summer form's flat damage on hit. When destroyed, by timing out or being depleted, it explodes and deals Magical damage equal to 50% of the Shield’s initial Health and slows targets by 25% for 3s.

Upon hitting an enemy, wall, or reaching max range it will explode dealing damage and spawning an area of brambles at the location. Vote.

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections.

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